![]() Steve was the ‘benign dictator’ on the OGRE project for 10 years until April 2010, at which point he retired for health reasons and is now a more occasional contributor. Previous members of the Ogre team – you might still see them around! Steve ‘sinbad’ StreetingĪbout: Steve started the engine now known as OGRE in 2000, after having had the crazy idea of creating a well designed, scene-structure independent engine. He likes visual computing and believes in open source. He has a masters degree in applied mathematics and is working for BeLight Software since 2008 on a commercial, cross-platform application named “Live Interior 3D” using Ogre on both Mac and Windows 8.Ībout: Pavel joined the team beginning of 2017. He enjoys sharing his work and has extensively worked to expand Ogre in his free time, such as his work on Instancing Manager, Depth Sharing, and Ogre Meshy.Ĭontact: Eugene joined the team beginning of 2016, primarily as our new DX11 maintainer. He works as a freelancer and 3D consultant while bootstrapping a new startup. ![]() ![]() He’s about to graduate as a Public Accountant, which left him knowledge about the economic & business side of the industry, while still being taught as part of the standard degree program, relevant courses to 3D programming like Statistics, Conics & Calculus. Matias ‘dark_sylinc’ GoldbergĬontact: Matias has been a self-taught programmer since age 14. ![]()
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